/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include "StdAfx.h"
#include "ICubeMap.h"

#ifdef CORE_DIRECTX
#include "dx/CubeMap.h"
#endif

ICubeMap::ICubeMap(void)
{
}

ICubeMap::~ICubeMap(void)
{
}

ICubeMap* ICubeMap::CreateRenderToTexture(int size, eFormat format, bool usedepth)
{
	ICubeMap *res = NULL;

#ifdef CORE_DIRECTX
	res = new directx::CubeMap;
	dynamic_cast<directx::CubeMap*>(res)->createRenderToTexture(size, format, usedepth);
#endif

	return res;

}